Creating a template
From Templates, use the create button — there are three starting points:- Start blank — design from scratch.
- Duplicate existing — clone one of your templates.
- Browse Gallery — curated starting points by Passlet.
- Apple Wallet — native Apple pass with images, web-service updates, and push refresh.
- Google Wallet — native Google class/object publishing and Save to Wallet links.
The template editor
The editor is a full-screen designer with a live preview per wallet (switch with the Apple / Google tabs in the top bar).- Fields — header, primary, secondary, auxiliary, and back fields (Apple) or rows and modules (Google), with text styling and per-field bindings.
- Colors & images — background/foreground/label colors, logos and artwork with cropping and retina uploads.
- Barcode — the scannable payload. By default it encodes a Passlet-generated value; bind
the reserved
barcodeMessagevariable to control it per pass. - Localizations — translated field values (Apple).
- Expiration — an optional template-wide expiry for issued passes.
- Redemption — when and how often passes can be scanned; see Redemption & scanning.
Variables and bindings
Variables are named placeholders filled in per pass at issue time. Define them in the editor with a type — text, integer, date/time, single choice (enum), or multiple choice — plus an optional default and a preview value. Bind variables into pass fields (or the barcode) and every issued pass renders its own values. A typical event ticket definesattendeeName, ticketType, and seat, binds them to the front fields, and lets the barcode encode the check-in payload.
Draft vs. published
A template’s status is derived from its versions:- Draft — no published version yet, or unpublished edits on top of one. Drafts can’t issue passes.
- Published — has a published version. Publish in the editor creates a new immutable version (v1, v2, …).
Organizing templates
- The Templates library supports search, sort, a project filter, status chips (All / Published / Draft), and a table or gallery view.
- Move a template to a project — its passes move with it.
- Duplicate to iterate on a design without touching the original.
- Delete moves the template to Trash (
Templates → Trash), from which it can be restored.